You can't just say "It's like some other game nobody's ever heard of." I'll bet that other game actually said what the goal of the game was, or at least taunted you with deliberately misleading clues in order to mess with the player's head while they figured it out. Your game just tells the player nothing.
Sometimes moving kills me, other times it doesn't kill me. Sometimes I can collect eyes, other times they kill me. The orange thing (switch?) on the left always kills me. # of steps doesn't seem to kill me. Usually. I'm not sure. Sometimes white X's appear. What are they? Why should I care? The game doesn't tell you.
You know what? I'm going to go out on a limb here and presuppose that the core gameplay of Don't Move involves, you know, not moving, at least part of the time. But see, at least the developers of Don't Move had the common sense to put that hint directly in the title of the game. Yeah, the words "Don't Move" appear in the description of your game, but that doesn't have the same psychological impact as the title of the game.
All of this is a moot point because all you did was slap some RPG Maker sprites together, steal the gameplay from some indie game that was probably really novel when it first came out, slap a youtuber's name on it to piggyback on their popularity, and do you want to know what the worst part is? Aside from the graphics, this game has nothing to do with JackSepticEye or Evie. You could have ripped voice samples from the show and had them saying hillarious things while Jack dies over and over again, or you could have put some kinda story into the GAMEPLAY like you'd expect out of an actual RPG Maker game. But you didn't bother with any of that.
The most frustrating part about this is I know you put time and effort into making this. But the end result is just so much less than the sum of its parts. No, you know what? Take those parts, and start over. I know you can do better. Make something meaningful. Make their personalities really explode out of every aspect of the game. Not just a comic panel on the title screen for five seconds. Build a fitting tribute to Jack and Evie. I know you can do it. You have the coding all figured out. Now work on the purpose, the narrative, the meaning behind the game.
Build a goddamned experience.
Good luck.