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WarpZone

8 Art Reviews

3 w/ Responses

Lightbringer was really interesting to learn about. It keeps reminding me of things like Diablo II and Guardian Heroes, (which is absurd, since those games came out much later!) I'd imagine LandStalker was probably a more likely influence? (You really see it in that room where you stack the crates to reach the treasure chests!)

In any case, the mashup of dungeon-exploring mechanics with room-based beat-'em-up gameplay is surprisingly smooth. I suppose there's some AI tweaks in there to prevent the enemy from approaching from the top or bottom. (These mechanics, and especially the ranged build just wouldn't work in arbitrarily-shaped rooms, otherwise.)

I was never really clear, from the gameplay video, how important it is to level up? It always felt like kicks did nothing, and lightning arrows could one- or two-shot everything, and mimics are surprisingly flimsy. I also wasn't clear on why sometimes looting bows was good, and other times it was bad??? Maybe I'd have to play it to understand.

Keep up the good work. You really nailed the vibe of the ending, IMHO, and somehow the quirky not-quite-anime pixel art linework made the leap to equally-quirky vector art surprisingly intact? It's like a photocopy of a photocopy of a photocopy, bouncing back and forth across western and eastern cultures, over a period of like 30 years, (much longer if you trace the influences all the way back through D&D to Tolkien!) but somehow it came out the other end of that process with the heart intact, and plenty of style.

Also, Cisty's slow-motion impression of Chun-Li every time she tried to cross a room quickly got a chuckle out of me.

I barely ever rate Art, but this thumbnail just CALLED to me. Gorgeously rendered, on-model, and gameplay-accurate, with a touch of whimsy that really gels with watercolor, as a medium. I can't think of a single thing that would improve this piece. Gorgeous.

You should totally do Legend of Mana. Maybe Darkstalkers, if you feel like it. They both have watercolor official art. I could also see Metal Slug or Gunstar Heroes looking great rendered like this, but now I'm just saying "literally any sprite-based video game."

It's the flared nostrils for me. XD

Gorgeous Phanto tribute! I hope everyone's ready for that Mario Maker 2 update...

Oh, man. This might be the best Overwatch fan art I've seen all month. Do you have ANY IDEA how much porn that includes!? Brilliant and hillarious. Take. My fiven.

Cheer up. Maybe some day you kids will go on a blind date.

Eh? Eeeeeeeeh?

DatCakeIzEhPai responds:

I get what you mean m8 XDD. You understand my art design and you made my day XDD. Still, I'm in relationship with art already so no time for real gals, unfortunately...

Pencil blending issues aside, I really like how the bright spots in the skin look. There's a couple rough spots in the anatomy (How the hands connect to the wrists; that mysterious line where her right shoulder joins with the neck... unless that's a welt or something.) The anatomy of her hair is amazing, though. I wish I could draw hair-pulling that convincingly!

4 stars to encourage further improvement. :)

DrSevenSeizeMD responds:

Thanks, and yep I have a lot of issues with anatomy. I bought a book about it and a new sketch pad with the pencils, so I'm hoping practice makes perfect.

I think we all know it's already gone into the portal. :)

Good hustle, Seven. Four stars so you have room to grow with your next piece!

DrSevenSeizeMD responds:

Thanks! I'm going to keep practicing. :-)

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