Nice RPG, but please simplify the interface!
The game's not as approachable as it could be. I need to move my hands all over the place like an octopus just to engage in combat. It's like hit space, grab the mouse, attack, let go of the mouse. Move in, hit space, grab the mouse... it involves too much taking your focus off of the game and looking at your controls. It breaks immersion.
If you didn't need to aim (I.E. Attack button just attacks whatever's in front of you, like Zelda) )or if there was no need to hit space (I.E. if you were ALWAYS aiming and strafing at the same time while in the field, ) it would make simple combat much more immediate and intuitive. There's no need for a Shift key whatsoever, just make it so that walking over the loot collects it.
In town the shop menus are relatively well done, but dialogue feels a tad clunky. If a press space and a guy says "Hi there!" and that's it, I expect to be able to quickly tap space again to end the conversation. There should be no need for me to take my finger off the space bar and reach for the mouse. Again, if clicking was the ONLY way to talk to people, and the space bar never entered into it, then I could easily move around town with the arrow keys, click to start and end conversations, and go through the entire game with one hand on the arrows or WASD keys and the other hand on the mouse.
Basically the problem is, users have two hands, and your control scheme involves 4 different controls that are pretty far apart. You could easily simplify this to just arrow keys + mouse, and I think the game would get a lot more approachable and more fun to play. Less tedious. That's just my 2 cents.
Basically, the gameplay is simple action like Zelda, but you're trying to give it an elaborate interface like Ultima. It's really overkill. Please try to pare the controls down some to make the game faster and simpler to play. And don't say it would make the game too easy. I don't consider reaching all over the place for my controls to be a meaningful source of challenge. It's just noise that prevents me from telling the game to do what I want it to do.