Airstrikes are a pain in the ass to control.
Another war game where units advance from left to right across a 2D field. This version features modern military units, which means that among other things, almost everyone has a ranged attack and moves slower than they can shoot. This actually leads to a strategically deep game... or it would, if the interface didn't get in the way of airstrikes.
You see, every time you launch an airstrike (something you will need to do constantly at the start of all later levels in order to protect your troops,) it switches back to the unit build menu for no apparent reason. This means you need four clicks to launch your next missile (airstrike menu, build missile, fire missile, select target.) when really one or two clicks would suffice if it locked on to the nearest target, started building your next missile automatically, and it stayed on the airstrike menu until the player decided to change it.
Apaches seem to serve no purpose except to attract enemy AA gun fire, unless you have a fortune to spend on ground bombardment. I guess the developer expects me to just keep spamming troops as my old ones die, but that's always felt wrong to me. This game gives you a slim fighting chance of protecting your units, but then immediately takes it away again with an interface that, for some reason, really wants me to distract me from micromanaging my anti-air missiles so I can build tanks in the middle of a fight.
The graphics and ambiance are good, and the gameplay has potential, but the menu glitch really ruins it for me. Maybe I'm doing it wrong. Maybe I was expected to build apaches to take care of the kamikaze planes for me, and maybe you're supposed to drop a hundred g's for a Shock & Awe bombardment at the start of every mission. (Which my gut tells me is a good way to run out of money over time.) I honestly don't feel like starting all over again just to find out.
Fix the menu glitch so I feel like I'm in charge of deciding when it's time to build units and when it's time to call in airstrikes. Then we can talk.