All the fun of GTA, with no "mission" crap!
Done: Stress-test Flash's OOP using an insane number of instances of the same object.
Pointless killfests. Gotta love 'em. This one is fairly well done, except for all the lag. The problem is, huge numbers of people running around don't actually make the game "harder" because the ship itself takes up 1/10th of the screen. You can scrape along the walls once and then spin in a figure 8 most levels and take out 90% of your targets within 10% of the time limit, but this takes 3 minutes in real life beyond level 20 because the computer is lagging so bad. I don't care WHAT you've got under the hood, this game will tax it eventually. Yes, I set it on low res. Didn't help past level 20 or 30 or so.
Levels 33, 37, 40, 42 and 43 gave me small numbers of opponents, for some reason. I think maybe an array didn't have time to clear all the way between levels, or something. I like how if you slam into a wall, you can gun it into reverse and maintain some of your speed, but it takes a little skill.
For some reason, I had to give this game an 8 overall. It's just better than the sum of its parts. Easily the most fun you've had playing god since that one with the magnifying glass. Not quite as good as Defend your castle, but that one was pretty hard to top in terms of sheer wrongness. :)
Suggestions for the developers: Next time, avoid the lag. In this case, it didn't actually make the later levels harder, though it did make them a bit funnier. Also, I don't know why, but the game froze up completely after the first collision detection on level 50. If you could make a remake of this game with a max of like 50 trekkies per level, and maybe make them faster or something, the scores would improve quite a bit because lag wouldn't make the gameplay so tedious.
Overall, though, good work. Well done for a game of its type. I hope you make more games.