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WarpZone

245 Game Reviews

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OK Strategy game. Worth playing, I guess.

I was kinda lukewarm on this game. Propaganda is too unpredictable to be much use (unless of course you're the underdog.) It's realistic how the game pretty much ends with 95% of the world's population dead, but other than that it's not a very realistic war game. Spies are pretty much a waste of turns. There wasn't a whole lot of flavor. I would have liked to see maybe a little news feed along the bottom of the screen detailing public reaction, policies explaining my moves, etc.

As it is it's just a rock/paper/scissors game. Once you get down to one arch nemesis, it get pretty tedious. You just defend yourself and let all the weaker countries kill each other off, then it's pretty much a slugfest between you and whichever country's left, so as long as you have a stronger populous than him by the endgame, you're pretty much guarunteed to win. Just counter everything he sends at you and build faster than he can and hopefully you'll build subs and GIs faster than he can, since they're the only EFFECTIVE weapons in a 1 vs 1 war.

I wish you could choose which weapons you build instead of randomly getting them. A also wish things were a little more realistic, though I'm not sure what I mean by that. Instead of a turn-based system, maybe something with money or something. I guess the full version with tech trees probabaly improves the strategic options a bit, but I doubt this would help MUCH. Nice try.

Ehh, better than StripDown, I guess.

Graphics: Cute dino stickers fall. CG'ed neanderthal.

Style: Look & Feel? No big deal.

Sound: Click click click. No music.

Violence: No real killin'. Suitible for children.

Interactivity: No gaps between spaces, which beats Stripdown's interfaces.

Humor: I guess they look kinda goofy. (If you been hittin' the roofie.)

Overall: Kept me busy clicking stuff. By level ten I'd had enough.

Glitches make this nice-looking quiz unplayable.

I messed up on round 1 a couple of times, and the music starts again and again each time you are dropped on the title screen. Too bad, because I like Family Guy and this has a nice, simple, clean style to it. Author needs to fix that overlapping music glitch, and maybe also add like a buzzer noise or a "WRONG!" screen just to let us know when we screwed up.

xXMEOWXx responds:

Sorry bout that i will get right on it

All the fun of GTA, with no "mission" crap!

Done: Stress-test Flash's OOP using an insane number of instances of the same object.

Pointless killfests. Gotta love 'em. This one is fairly well done, except for all the lag. The problem is, huge numbers of people running around don't actually make the game "harder" because the ship itself takes up 1/10th of the screen. You can scrape along the walls once and then spin in a figure 8 most levels and take out 90% of your targets within 10% of the time limit, but this takes 3 minutes in real life beyond level 20 because the computer is lagging so bad. I don't care WHAT you've got under the hood, this game will tax it eventually. Yes, I set it on low res. Didn't help past level 20 or 30 or so.

Levels 33, 37, 40, 42 and 43 gave me small numbers of opponents, for some reason. I think maybe an array didn't have time to clear all the way between levels, or something. I like how if you slam into a wall, you can gun it into reverse and maintain some of your speed, but it takes a little skill.

For some reason, I had to give this game an 8 overall. It's just better than the sum of its parts. Easily the most fun you've had playing god since that one with the magnifying glass. Not quite as good as Defend your castle, but that one was pretty hard to top in terms of sheer wrongness. :)

Suggestions for the developers: Next time, avoid the lag. In this case, it didn't actually make the later levels harder, though it did make them a bit funnier. Also, I don't know why, but the game froze up completely after the first collision detection on level 50. If you could make a remake of this game with a max of like 50 trekkies per level, and maybe make them faster or something, the scores would improve quite a bit because lag wouldn't make the gameplay so tedious.

Overall, though, good work. Well done for a game of its type. I hope you make more games.

Cute, quick game. :) Reminds me of Point Blank.

The thing I liked best about this game was the smooth, clean interface. Some Flash mouse-driven shooters, the whole game bogs down or lags or the framerate's so low you can't really hit anything, but that doesn't happen here. The graphics could have been better, but they get the job done. The music is very plain but it goes along with the Stick Figure theme, too, I guess. Another game that's better than the sum of its parts. :)

Age 45, Male

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