Great game... A little slippery in places.
A powerfully compelling opening theme is followed by some relatively simple puzzles in a tiny, 3-room environment. The graphics were good, including some very detailed (if stiffly-animated) monsters. The flickering of the overhead light added a nice touch of ambiance, though of course that ended as soon as you solved the lightbulb puzzle.
Text descriptions help carry the story, but detract slightly from immersion. (Compared to, say, the Machine series, or Myst, which rely almost solely on point & click and graphics to communicate with the player.) I felt the journal writing was a little drab... like it didn't really give me much insight into the character of the villian, but maybe that's because I was expecting something simmilar to what I've seen before in other horror games.
Music was very well done, and always used to add ambiance and mood to various scenes. Sound effects were a little sparse, and occasionally repetitive, but nothing seemed like a sound was missing, and none of the sounds he did use felt out of place.
I ended up using the walkthrough, and I'll tell you why: some of the puzzles involve just magically knowing where to click. There's no indication, for example, that there's anything worth clicking over there on the left hand side of the bookcase. Yet you absolutely must click there in order to find a golden piece. Random clicking doesn't work either, because you're liable to click yourself back or into another room while searching for the hidden buttons.
Some sort of glimmer on the floor on the side of the bookcase and refrigerator, or a more visible hiding spot for these pieces, might have made the game more managable by providing a unified gameplay paradigm.
Also, I didn't like the key hidden behind the Godlimations ad. The reason is, having clicked on the ArmorGames ad, I figured that clicking any part of the Godlimations ad would just open up that website an interrupt my game. It took me a long time to get desperate enough to try clicking there. Again, consistancy in your game mechanics is a must.
That said, not every instance where this game broke its own mold was neccessarily a bad thing. When I turned on the lights and found the mud monster coming at me, I knew what I had to do. It was the last thing I expected in a puzzler, too, so it was a good surprise.
So yeah, while it may be a little obtuse in places, overall it's a great game. I was really surprised by that twist ending... and unless I miss my guess, I think the weird design of the screwdriver and the voices on the phone may have been a metaphor hinting at the perspective implied by the ending. (Heh, I think I managed to express that idea with no spoilers. ^.^)
Great job, Patrick. I'm gonna go play your other games now. Keep up the good work! :)