Here's my gameplay experience from start to finish:
"Oh, wow, another Unity game on Newgrounds. You don't see very many of these. Okay so you can break blocks with your sword. That's pretty cool. Okay, I guess I'll start gradually exploring the introductory area..."
"Wait... why did I teleport? HOLY SHIT enemies! Wait. You only get one life? FUCK! I FORGOT THIS WAS A LUDUMDARE GAME! OH MY GOD WHY AM I PLAYING A ONE-LIFE GAME? EVER!? How do I close the window? AAAAAHHH WHere is my mouse cursor!? WTF Why can't I click outside the window!? What's going on!? ALT-TAB doesn't work! Alt+Shift+Esc? OH THANK GOD. *close browser window* God. I HATE those fucking shitty pretentious games where you can only play the game once and then YOUR computer is locked out forever with the game over screen unless you delete whatever bullshit files it saved on your computer without asking you to."
"Guess I need to make my opinions known in the comments section. Otherwise pretentious indie bullshit like the one-chance-per-device mechanic will NEVER give way to actually good gameplay. I'm okay with losing my one game life forever for the sake of loading the comments page. I was panicking before but now I'm at peace with this decision. Let's do this thing. YOLO!" *click*
"Wait, why is it back at the start? It should have dropped me into the middle of the group of enemies who were kicking my ass before, right? Wait. Does "you only get one life" mean the game hacks your computer so you can only play one time ever, or does it just mean you get infinite lives but you need to start from the first room every time you die? Fuck this. I'm gonna die on purpose just so I know what bullshit gimmick mechanic I'm supposed to be angry about. Because that's the point, right? Of these games? To make your audience hate you? We know the point isn't fun. 'Fun' is so gouche, man. You don't want 'fun' in video games! You want STATEMENTS! And those statements always have to consist entirely of 'this game wasted your time.' Because that's what 'art' means as of the 1970s, and we all know that only art theory invented after 1970 is a valid part of the human experience. Anyway. Time to figure this shit out, empirically. YOLO!"
"Okay I'm not sure if the map is different this time or if I just exited a different direction the first time, but this map seems different. I guess there's red bottles? Oh, there's the ladder."
"WOW it's taking forever for the enemies to kill me. I wouldn't have panicked if I'd realized how durable my character was. Normally it's all one-hit-kills with these things. Hurry up, laserbats.... Space to Continue. WOW. Just wow, man. You took the theme "you only get one," decided to interpret that as "you only get one life..." and then it turned out to be a lie. You actually get an infinite number of ones. That's not getting one. That's getting an infinite number of ones. That's unlimited lives. You know what we used to call it in the 80s when a video game made you start over from the very beginning? We called it VIDEO GAMES!"
Fuck this fucking contest! I can't take this anymore! Fuck! Just make a normal game already you guys!
Would have been One Star if it had actually had anything to do with the theme of Ludum Dare's bullshit contest.