This dude knows his ActionScript!
Graphics: Sprite rips, but very well-executed. Animations are perfect.
Style: Almost perfect Mario clone. Excellent simulation of all three games. Mario in Megaman was a little hairy. It wouldn't detect collisions with Crashman's big jump, for example. But I guess mixing two games' physics is bound to end up like that. Making a mixture of video game characters' movement styles mesh together as smoothly as Smash Bros is not an easy thing to do.
Sound: Familiar video game tuneage. The Mario music was from the wrong game, but I'll live. The Garidus music was nice.
Violence: 8 and 16-bit video game characters blow each other up and bump each other off the screen. If you consider that violent, don't ever turn on the television. You might see a GTA commercial and your head will explode.
Interactivity: Awesome control. Simply incredible. Points off for Mario in Megaman, because sometimes you couldn't stomp the boss when it seemed like you should have been able to stomp him. At first, I thought my bullets in Gariuds were sometimes missing the enemies due to undetected collisions between keyframes, but then I realized that the enemies all had to be hit multiple times. Tell me, what collision techniques did you use? Kudos for giving us plenty oif shots on-screen at once to get the job done! :) Skip to boss button is useful. I wish you had made it possible to skip the megaman boss poses by pressing A or Z. It was cool listening to the MM2 song the first time, but it got old after dying 5 or 6 times.
Humor: The concept is the funny part. Mario in all these different games. LOL.
Overall: Better than most ripped-sprite games! :D Can't wait to see what you make next! This was awesome! You've got a good, solid command of ActionScript. Now let's see you make an original game! :) CrazyMonkeyGames will pay to sponsor work of this quality, you know, as long as you own the game's copyright.