Bad control = GAME SUCKS
Graphics: Stick figure fights alien spaceships on stylish op-art backgrounds. Good color, adequate spaceship, crappy stick figure. Title screen looks great for a 2001 X-box ad.
Style: I think the author was going for some sort of vague amaricana sci-fi feel. Various elements feel like they came from the 60s through 80s of european and american pulp and low-budget sci-fi. The result is a glimpse of what is either an elaborate and inspired fictional world mirroring the grittiest and cheesiest of our extraterrestrial fantasies, or a poor attempt to slap a bunch of random photographs and visual elements together and get something vaguely sci-fi. I can't tell which. All I know is, my gut is telling me Jazz + sunset + photograph of an ugly guy = artistic. Too bad the execution was so shoddy.
Sound: Nice Jazz music. Tired, crappy BEE-DOOW laser sound effects we've all heard before.
Violence: Stuff blows up other stuff. Individual hits are shown only by a shrinking life meter. No blood or gore, just abstract guns that make a laser sound but fire little black bullets.
Interactivty: NO! WRONG! DAMMIT! The noob platformer physics, I can live with. The slowdown, I can live with. He's probabaly new to ActionScript, okay? Over time, he'll get better. But you do NOT put platforms at the apex of your player's jumpaing ability. You do NOT make ammo that the player desperately needs appear at the top of the god damn screen where he couldn't possibly reach it if his life depended on it. These two things were INTENTIONAL GAMEPLAY CHOICES, and the author ought to be shot for introducing them to his already buggy game. Forget the controls, all right? The GAMEPLAY sucks. Even the carrots have sticks.
Humor: It's. Not. FUNNY.
Overall: ZEROED. You know those people who say that "Gameplay is everything?" Well I'm one of them. The gameplay here is crap. Even though the art and the style do have some merit, it is a HORRIBLE game.
After this gets blammed, I suggest re-releasing it with the ammo appearing on the ground, and all the platforms lowered by about the player's height. You might find it survives for a few seconds.