The Peacekeepr may look like an AXEion game, but it AXE more like a rhythm game. You'll need careful positioning and timing to avoid enemy attAXE, while taking care to prioritize enemies who can lock down one of your lanes. The mandatory upgrade system which all flash and mobile games are now required to include by law is AXEually surprisingly well-implemented. Just when you think you've mAXEd out everything useful, the game ups the level caps, and you never feel like a new weapon makes your previous upgrades worthless.
Aesthetically, the game is typical Newgrounds fare, with more blood than a mAXEie pad, but it makes me wonder if this will hurt the game on mobile. I never felt pressured or threatened into buying additional gold, thanks to upgraded backPAX, though I always felt like my damage output was a little lAXE. It's possible that the backpack upgrades are priced such that mAXEing them out first is a tAXEtixal mistake. Okay I admit that one was pretty bad.
The saved game system is pretty seamless in the way it silently bAXE up your progress, and slowdown due to garbage collection (which is something of a problem on this computer) was minimal enough that I didn't mind it. The timing-based nature of gameplay may have AXEually made a little slowdown welcome.
Final Verdict: The Peacekeeper is a game you've all played before, but with such a polished AXEecution, you won't mind playing it again. If it had AXEtra levels or a more punishing difficulty curve, and way less gory graphics, I could see it working on mobile. But AXE it stands, I have to AXE myself who this game is AXEually for. The gameplay won't tAXE your mousing skills, but would play worse without a mouse. So if the PC version is just an advertisement for the mobile version, and the mobile version lAXE soft paywalls the way the PC version does, I find myself wondering where the huge sAXE of money are supposed to be coming from.
What's that? Maybe they decided that, after making a bunch of painfully money-hungry games like Battle Cry, they decided to just make a fun game for once? Maybe it's only on mobile as a nod to the community there, not as a blatant cash-grab? Maybe extra gold from the moneyshop really is just there as an optional convenience this time, not an implied requirement to actually finish the so-called free game?
Man, if I believed that were even possible for even one second, maybe I could just relAXE.